Three.js初见(2)
This commit is contained in:
parent
f5d84965b6
commit
26d89e7ed1
BIN
images/前端杂烩/three.js/点材质.png
Normal file
BIN
images/前端杂烩/three.js/点材质.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 3.7 KiB |
BIN
images/前端杂烩/three.js/线材质.png
Normal file
BIN
images/前端杂烩/three.js/线材质.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.7 KiB |
BIN
images/前端杂烩/three.js/网格-球形.png
Normal file
BIN
images/前端杂烩/three.js/网格-球形.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 70 KiB |
BIN
images/前端杂烩/three.js/自定义图形.png
Normal file
BIN
images/前端杂烩/three.js/自定义图形.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 6.2 KiB |
73
source/_posts/前端杂烩/Three.js初见(2).md
Normal file
73
source/_posts/前端杂烩/Three.js初见(2).md
Normal file
@ -0,0 +1,73 @@
|
||||
---
|
||||
title: Three.js初见(2)
|
||||
date: 2022-04-10 22:02:34
|
||||
tags:
|
||||
- 前端
|
||||
- Three.js
|
||||
categories:
|
||||
- 前端杂烩
|
||||
---
|
||||
|
||||
## 自定义几何体
|
||||
|
||||
Three.js当中的几何体都是由若干个三角形构成的
|
||||
哪怕是球形、圆柱形这些立体图形,也不存在真正的曲面,只不过这些三角形越是细小,拼凑起来越接近曲面的效果
|
||||
|
||||
<!-- more -->
|
||||
|
||||

|
||||
|
||||
基于这种方式,我们可以构造自定义的图形
|
||||
需要使用类型化数组`TypedArray`
|
||||
|
||||
```javascript
|
||||
const geometry = new THREE.BufferGeometry(); //创建一个Buffer类型几何体对象
|
||||
// 类型数组创建顶点数据
|
||||
const vertices = new Uint8Array([
|
||||
0, 0, 0, // 顶点1坐标
|
||||
10, 0, 0, // 顶点2坐标
|
||||
0, 20, 0, // 顶点3坐标
|
||||
0, 0, 10, // 顶点4坐标
|
||||
0, 0, 1, // 顶点5坐标
|
||||
20, 0, 1, // 顶点6坐标
|
||||
])
|
||||
// 创建属性缓冲区对象
|
||||
const attribue = new THREE.BufferAttribute(vertices, 3) // 3个为一组,表示一个顶点的xyz坐标
|
||||
// 设置几何体的位置属性
|
||||
geometry.setAttribute('position', attribue)
|
||||
// 三角面(网格)渲染模式
|
||||
const material = new THREE.MeshBasicMaterial({
|
||||
color: 0x0000ff, // 三角面颜色
|
||||
side: THREE.DoubleSide // 两面可见
|
||||
})
|
||||
const mesh = new THREE.Mesh(geometry, material)
|
||||
scene.add(mesh)
|
||||
```
|
||||

|
||||
|
||||
上面的代码中使用的是`Uint8Array`, 实际上可以使用任何一种类型数组
|
||||
|
||||
### 点材质和线材质
|
||||
上面的例子当中使用的是**网格材质**
|
||||
threejs还提供了**点材质**和**线材质**
|
||||
```javascript
|
||||
// 点材质
|
||||
const material = new THREE.PointsMaterial({
|
||||
color: 0x0000ff,
|
||||
size: 2
|
||||
})
|
||||
const points = new THREE.Points(geometry, material)
|
||||
scene.add(points)
|
||||
```
|
||||

|
||||
|
||||
```javascript
|
||||
// 线材质
|
||||
const material=new THREE.LineBasicMaterial({
|
||||
color: 0x0000ff // 线条颜色
|
||||
})
|
||||
const line = new THREE.Line(geometry, material) // 线条模型对象
|
||||
scene.add(line) // 线条对象添加到场景中
|
||||
```
|
||||

|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user