自定义几何体
This commit is contained in:
parent
26d89e7ed1
commit
66950e5aad
BIN
images/前端杂烩/three.js/三角面-渐变色.png
Normal file
BIN
images/前端杂烩/three.js/三角面-渐变色.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 24 KiB |
BIN
images/前端杂烩/three.js/点材质颜色.png
Normal file
BIN
images/前端杂烩/three.js/点材质颜色.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 5.6 KiB |
BIN
images/前端杂烩/three.js/顶点坐标复用.png
Normal file
BIN
images/前端杂烩/three.js/顶点坐标复用.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 5.8 KiB |
@ -63,7 +63,7 @@ scene.add(points)
|
||||
|
||||
```javascript
|
||||
// 线材质
|
||||
const material=new THREE.LineBasicMaterial({
|
||||
const material = new THREE.LineBasicMaterial({
|
||||
color: 0x0000ff // 线条颜色
|
||||
})
|
||||
const line = new THREE.Line(geometry, material) // 线条模型对象
|
||||
@ -71,3 +71,119 @@ scene.add(line) // 线条对象添加到场景中
|
||||
```
|
||||

|
||||
|
||||
|
||||
### 设置每个顶点的颜色
|
||||
```javascript
|
||||
const geometry = new THREE.BufferGeometry(); //创建一个Buffer类型几何体对象
|
||||
// 类型数组创建顶点数据
|
||||
const vertices = new Uint8Array([
|
||||
0, 0, 0, // 顶点1坐标
|
||||
10, 0, 0, // 顶点2坐标
|
||||
0, 20, 0, // 顶点3坐标
|
||||
0, 0, 10, // 顶点4坐标
|
||||
0, 0, 1, // 顶点5坐标
|
||||
20, 0, 1, // 顶点6坐标
|
||||
])
|
||||
// 创建属性缓冲区对象
|
||||
const attribue = new THREE.BufferAttribute(vertices, 3) // 3个为一组,表示一个顶点的xyz坐标
|
||||
// 设置几何体的位置属性
|
||||
geometry.setAttribute('position', attribue)
|
||||
|
||||
// 点材质
|
||||
const material = new THREE.PointsMaterial({
|
||||
// color: 0x0000ff,
|
||||
vertexColors: THREE.VertexColors, //以顶点颜色为准
|
||||
size: 2
|
||||
})
|
||||
const pointColors = new Uint8Array([
|
||||
1, 0, 0, //顶点1颜色
|
||||
0, 1, 0, //顶点2颜色
|
||||
0, 0, 1, //顶点3颜色
|
||||
1, 1, 0, //顶点4颜色
|
||||
0, 1, 1, //顶点5颜色
|
||||
1, 0, 1, //顶点6颜色
|
||||
])
|
||||
geometry.attributes.color = new THREE.BufferAttribute(pointColors, 3) // 3个为一组代表一个顶点的RGB值
|
||||
const points = new THREE.Points(geometry, material)
|
||||
scene.add(points)
|
||||
```
|
||||

|
||||
|
||||
这个例子当中与上面的区别除了指定每个顶点的颜色之外
|
||||
还需要给材质的`vertexColors`设置为`THREE.VertexColors`
|
||||
该属性的默认值是`THREE.NoColors`, 意思就是模型的颜色取决于材质的color
|
||||
|
||||
如果把上述的方式使用到**三角面材质**上
|
||||
可以得到渐变色的面
|
||||

|
||||
|
||||
### 顶点坐标复用
|
||||
由于threejs当中的图形都是由若干个三角形拼接而成
|
||||
所以实际应用当中, 肯定是多个相邻三角形的顶点重合
|
||||
如果每个三角形都要分别指定3个顶点的坐标, 数据肯定是非常冗余的
|
||||
所以可以进行顶点坐标的复用
|
||||
同时也不受限于坐标定义的顺序
|
||||
|
||||
```javascript
|
||||
const geometry = new THREE.BufferGeometry(); //创建一个Buffer类型几何体对象
|
||||
// 类型数组创建顶点数据
|
||||
const vertices = new Int8Array([
|
||||
0, 0, 0,
|
||||
10, 0, 0,
|
||||
10, 10, 0,
|
||||
0, 10, 0,
|
||||
-10, 10, 0,
|
||||
-10, 0, 0,
|
||||
])
|
||||
// 创建属性缓冲区对象
|
||||
const attribue = new THREE.BufferAttribute(vertices, 3) // 3个为一组,表示一个顶点的xyz坐标
|
||||
// 设置几何体的位置属性
|
||||
geometry.setAttribute('position', attribue)
|
||||
// Uint16Array类型数组创建顶点索引数据
|
||||
const indexes = new Uint8Array([
|
||||
// 0对应第1个顶点
|
||||
// 索引值3个为一组,表示一个三角形的3个顶点
|
||||
0, 1, 2,
|
||||
0, 2, 3,
|
||||
0, 3, 4,
|
||||
0, 4, 5,
|
||||
])
|
||||
// 索引数据赋值给几何体的index属性
|
||||
geometry.index = new THREE.BufferAttribute(indexes, 1) //1个为一组
|
||||
```
|
||||

|
||||
|
||||
### Vector3和Color
|
||||
|
||||
除了使用`BufferGeometry`之外, 我们也可以使用`Vector3`和`Color`来创建自定义几何体
|
||||
它们是基于`Geometry`这个API进行使用的
|
||||
Threejs渲染的时候会先把 Geometry 转化为 BufferGeometry 再解析几何体顶点数据进行渲染
|
||||
|
||||
**Vector3**表示三维向量, 也可以理解为点的坐标
|
||||
|
||||
```javascript
|
||||
const geometry = new THREE.Geometry()
|
||||
// 类型数组创建顶点数据
|
||||
geometry.vertices.push(
|
||||
new THREE.Vector3(0, 0, 0),
|
||||
new THREE.Vector3(10, 0, 0),
|
||||
new THREE.Vector3(0, 20, 0),
|
||||
new THREE.Vector3(0, 0, 10),
|
||||
new THREE.Vector3(0, 0, 1),
|
||||
new THREE.Vector3(20, 0, 1),
|
||||
)
|
||||
geometry.colors.push(
|
||||
new THREE.Color(0xff0000),
|
||||
new THREE.Color(0x00ff00),
|
||||
new THREE.Color(0x0000ff),
|
||||
new THREE.Color(0xffff00),
|
||||
new THREE.Color(0x00ffff),
|
||||
new THREE.Color(0xff00ff),
|
||||
)
|
||||
// 点材质
|
||||
const material = new THREE.PointsMaterial({
|
||||
vertexColors: THREE.VertexColors, //以顶点颜色为准
|
||||
})
|
||||
const points = new THREE.Points(geometry, material)
|
||||
scene.add(points)
|
||||
```
|
||||
Loading…
x
Reference in New Issue
Block a user